board game checkers draughts

Rules and history of checkers. How to play the game.

 

A brief history and how to play checkers

The 1st references to the game of checkers are found as early as 1600 B.C. in Egyptian inscriptions and paintings. In England, Scotland, Australia and New Zealand the game is called draughts. There are many variations played worldwide.

By the 17th century A.D., the game that we know today had spread across western Europe.

Because nearly everyone knows how to play, many people think checkers is a pastime for old men and children, like tick-tack-toe or Go Fish. But few people understand the game's actual depth.

According to one estimate, there are five hundred quintillion possible positions on the checkerboard! No wonder master players spend years analyzing favorite lines of play and developing strategies to beat their opponents.
 

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Experts study classic "strokes," or long series of forced jumps, which include the Goose Walk, Wyllie's Switcher Winder, the Boomerang, and even the dreaded 350-year-old Canalejas Cannonball. Watch out for that one—if someone uses it against you, you can lose the whole game in just five moves!

Basic rules
Checkers is a 2-player game, in which 1 player is assigned white checkers and the other red. Each player has twelve checkers to start the game.

object of the game
The aim of the game is to capture the other player's checkers or make it impossible for that player to move them.

beginning the game
The game is started in the position shown in the above right hand corner of this page. The checkers board consisting of 64 squares in an 8x8 grid, exactly the same as a chess board. The red player moves 1st. Then each player takes a single turn. In fact, a player must move in turn. In other words you cant miss a move.


Playing the game A move consists of placing one checker on a different square.

Capture  Captures or 'jumps' are compulsory. If a square diagonally in front of a man is occupied by an opponent's piece, and if the square beyond that piece in the same direction is empty, the man may 'jump' over the opponent's piece and land on the empty square. The opponent's piece is captured and removed from the board.

Multiple Jumps   If, after making a capture, a piece is in a position to make another capture (either along the same diagonal or a different one) it must do so, all as part of the same turn.
Capturing 2 opposing pieces in a turn is called a double jump, capturing 3 pieces in a turn is a triple jump.
If you have a choice of jumps, you may choose among them, regardless of whether they are multiple or not.


Kings 
The row of squares farthest from each player is that player's king row. On reaching the king row, your piece is crowned and becomes a king. Now it can move backward as well as forward.

Winning  
The game is won by the player

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