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If the dealer decides to change the trump suit, he puts the turned up
card aside and deals 3 more cards to each player, and then turns up the next
card which becomes trumps. If the turned up card is of a different suit than
the 1st one that was turned up the play starts with this new suit as trumps.
If the new turned up card is the same suit as before, the
dealer then deals another 3 cards to each player and turns up another card.
This procedure continues until the process produces a new trump suit. If the
entire deck is used up before a new trump suit is found, the entire deck is
reshuffled and dealt again.
The player on the dealer's left takes the 1st lead. Each player must then
follow suit if they can. Failure to do so is a revoke. If a player
does not have a card of the suit led, he may play any card he chooses. The
trick is won by the highest trump card played to it, or by the highest card
of the suit led if no trumps cards have been used. The winner of the trick
leads to the next trick.
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At the end of each hand, points are awarded for trump cards
contained in tricks each player has won. The point cards are as follows:
Ace of trumps,4 points
King of trumps, 3 points
Queen of trumps, 2 points
Jack of trumps, 1 point
10 of trumps, 10 points
5 of trumps, 5 points
The failure to follow suit when able to is called revoking. There is no
penalty if the error is corrected before the trick is turned over. Once the
trick is turned over, but before the next trick commences, an opposing
player may call a revoke. A player cannot win the game on any hand in which
they revoke. The revoking player loses 3 points as a penalty. (Variant
rule: all other players receive three bonus points instead).
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