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RULES of backgammon
HOW TO PLAY BACKGAMMON
THE BOARD AND OTHER EQUIPMENT
The game is played on a specially designed board
consisting of 4 tables of 6 thin points or triangles on each table. The
points start from the edges of the board nearest the players and are
directed inwards so that they form 2 rows of twelve points opposite each
other.
A bar divides the board and the 2 tables on one side
are called the "home tables" or "inner tables", the others are called the
"outer tables". Traditionally, the inner tables should be positioned
facing the greatest light source. There are 15 white disks, 15 black
disks,2 dice, 2 dice shakers and a doubling cube. The doubling cube is
a die having the numbers 2, 4, 8, 16, 32 and 64 inscribed upon its six
sides.
GAME OBJECTIVE
Each player tries to move all his pieces into the inner
table nearest to him (his home table) and once that is accomplished, to move
or "bear" the pieces off the board. The 1st player to do this wins. This
is only 1/2 the story because backgammon is not being played properly unless
it is being played for stakes or money. So the ultimate objective of a
Backgammon game is to win more stakes than the opponent.
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BEGINNING THE GAME
Pieces can only be moved in a single direction - from the
opponent's home table through the opponent's outer table, back through the
player's outer table and finishing in the player's inner table. White
pieces move in a clockwise direction, Black moves in an anti-clockwise
direction. Since the inner tables point towards the light, it should
therefore be clear who sits where.
For the purposes of describing the starting position, the
points will be numbered one to twelve on either side of the board beginning
with the 1st square of the inner table and finishing with the last square of
the outer table. On Black's side, position two white pieces on point one,
five black pieces on square six, three black pieces on square eight and five
white pieces on square twelve. White's side should be the mirror image of
this arrangement.
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Although Backgammon is played for stakes, this does not
necessarily mean money - you can use beans, counters or you can just keep a
score with pen and paper. However, the gambling element can be removed
completely by following the normal rules and merely ignoring the doubling
cube and the stakes. Normally, however, a stake is decided up front be it
for money or some other stake.>
To start, each player rolls one die each at the same
time. If a double is rolled, then the stake is doubled and both players
roll again. This is repeated until one player rolls a higher number than
the other. The player with the highest number throws then uses the
dice throw from both players to take the 1st turn and also chooses to play
white or black.
STAKES AND DOUBLING
At any time after the first turn, either player can offer
to double the stakes before throwing the dice. Upon being presented with
such an ultimatum, the other player must choose either to forfeit the game
and the current stake or accept the offer.
Once the stake has been doubled once in this way, only the
player who accepted the most recent offer to double the stake can offer to
re-double it. Whenever this happens, the other player either forfeits the
game or accepts the double and the opportunity to offer the next double.
The doubling cube is used to record the current amount of
the stake.
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